Go (Baduk, Weiqi) problems with solutions

Go (Baduk, Weiqi) problems with solutions

Go (Baduk, Weiqi) problems with solutions

 

Go (Baduk, Weiqi) problems with solutions

 

This Go (Baduk, Weiqi) problem book holds more than 9000 problems with solutions, for every level of play — from beginners who have only just learned the rules to professionals. Every problem comes with a solution set out in a clear and convenient form, and you can solve them online, right on the interactive board. Below are links to almost 50 collections covering every topic and every stage of the game: the opening (fuseki), the middle game (chuban), the endgame (yose), strategy, tactics, tesuji, capturing races (semeai), life-and-death problems (tsumego), life and death (shikatsu), ko fights, seki, life and death, ladders (shicho), the direction of play, capture, connection and so on.

I wish you new heights and success in the game and in life!


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Strategy problem 033 — Go problems

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Contents of the collection this problem comes from | another random problem


36 easy problems on tesuji, life and death.

Topics: life and death (shikatsu), life-and-death problems (tsumego), tesuji.

Difficulty: 20–8 kyu.

Source:

Section contents: [page 1] [page 2]


36 problems on tesuji and life-and-death problems (tsumego).

Topics: life and death (shikatsu), life-and-death problems (tsumego), tesuji.

Difficulty: 8–1 kyu.

Source:

Section contents: [page 1] [page 2]


86 problems on life and death (shikatsu).

Topics: life and death (shikatsu), life-and-death problems (tsumego), tesuji.

Difficulty: 10–5 kyu.

Source:

Section contents: [page 1] [page 2] [page 3] [page 4] [page 5]


Problems on attacking, capturing, capturing race (semeai) and breaking the shape (100 problems).

Topics: attacking the vital points of various shapes and groups of stones, breaking the shape, cutting, capturing race (semeai), capturing stones, endgame (yose).

Difficulty: 8–1 kyu.

Source:

Section contents: [page 1] [page 2] [page 3] [page 4] [page 5]


A collection of problems on capturing technique and fighting tesuji (185 problems).

Topics: cutting, capturing race (semeai), capturing stones, fighting tesuji, endgame (yose), life and death, connecting, shikatsu, tsumego, Go technique.

Difficulty: 8–1 kyu.

Source:

Section contents: [page 1] [page 2] [page 3] [page 4] [page 5] [page 6] [page 7] [page 8] [page 9] [page 10]


Chinese life-and-death problem collection (244 problems).

Topics: life and death (shikatsu), life-and-death problems (tsumego), tesuji, ko fights, capture, making life.

Difficulty: 4 kyu – 4 dan.

Source: an unknown problem collection in Chinese, bought quite by chance in the 80s in a shop selling books from socialist countries (for a whole 68 kopecks :) ) It was probably compiled in Japan and published in China. The cover reads Weiqisihuotijijin. (From the description that came with the files of the collection).

Section contents: [page 1] [page 2] [page 3] [page 4] [page 5] [page 6] [page 7] [page 8] [page 9] [page 10] [page 11] [page 12] [page 13]


Problems on the direction of play and tesuji. (30 problems)

Topics: direction of play, choosing the right move, invasion, running away, making good shape, life and death, tesuji, fighting, attack, joseki.

Difficulty: 5 kyu – 3 dan.

Source: unknown.

Section contents: [page 1] [page 2]


The second part of the collection of problems on the direction of play and tesuji. (106 problems)

Topics: joseki, direction of play, choosing the right move, opening (fuseki), invasion, running away, making good shape, tesuji, fighting, attack.

Difficulty: 5 kyu – 3 dan.

Source: unknown.

Section contents: [page 1] [page 2] [page 3] [page 4] [page 5] [page 6]


Problems on playing technique and damezumari tesuji (78 problems).

Topics: creating a shortage of liberties, damezumari, tesuji, fighting, capture, playing technique, capturing race (semeai).

Difficulty: 12–4 kyu.

Source: from a book by Okahashi Hirotada.

Section contents: [page 1] [page 2] [page 3] [page 4]


Problems on defence, tesuji and making shape (80 problems).

Topics: defence, making good shape, settling lightly (sabaki), connecting, taking sente, counterattack, tesuji, fighting.

Difficulty: 8–1 kyu.

Source: unknown.

Section contents: [page 1] [page 2] [page 3] [page 4]


Go art problems (28 problems).

Topics: life and death (shikatsu), life-and-death problems (tsumego), tesuji, ladders (shicho), capture, making life, connecting, fighting, eye-stealing tesuji.

Difficulty: 1–6 dan.

Source: problems from various collections.

Section contents: [page 1] [page 2]


The classical Japanese problem collection Gokyo Shumyo.

Topics: life and death (shikatsu), life-and-death problems (tsumego), tesuji, connecting, cutting, oiotoshi, connecting by capturing the opponent’s stones, capturing race (semeai), ko fights, making life, capture.

Difficulty: 15–5 kyu.

Source: "The Theory and Practice of Go" by O. Korschelt (one of the first books on Go published in Europe).

Section contents: the problems are grouped by topic.

Connecting stones (16 problems).

Cutting stones (6 problems).

Capturing a group (35 problems). [page 2]

Starting a ko fight (33 problems). [page 2]

Group survival (53 problems). [page 2] [page 3]

Oiotoshi (connecting) (28 problems). [page 2]

Capturing race (semeai), surviving by capturing (24 problems). [page 2]


A collection of 2650 problems on life and death, capturing race (semeai) and tesuji.

Topics: life and death (shikatsu), life-and-death problems (tsumego), tesuji, capture, making life, capturing race (semeai), ko fights.

Difficulty: most of the problems are at the 20–5 kyu level, but there are harder ones as well.

Source: a Chinese collection of life-and-death problems.

Section contents: [page 1] [page 2] [page 3] [page 4] [page 5] [page 6] [page 7] [page 8] [page 9] [page 10] ... [page 123] [page 124] [page 125] [page 126] [page 127] [page 128] [page 129] [page 130] [page 131] [page 132] [page 133]

The problems are also grouped by topic and by level:

Group survival.

Capturing a group of stones.

Capturing race (semeai), surviving by capturing.

Problem difficulty: Elementary.

Problem difficulty: Intermediate.

Problem difficulty: Advanced.


Classical Weiqi (Go, Baduk) problem collection, part 1 (539 problems).

Topics: life and death (shikatsu), life-and-death problems (tsumego), tesuji, capturing race (semeai), fighting techniques, capturing stones, escaping, making life, ko fights, curiosities, attack, defence, making shape, rare tesuji.

Difficulty: 5 kyu – 6 dan.

Source: a Chinese Weiqi (Go, Baduk) problem site.

Section contents: [page 1] [page 2] [page 3] [page 4] [page 5] [page 6] [page 7] [page 8] [page 9] [page 10] [page 11] [page 12] [page 13] [page 14] [page 15] [page 16] [page 17] [page 18] [page 19] [page 20] [page 21] [page 22] [page 23] [page 24] [page 25] [page 26] [page 27]


Classical Weiqi (Go, Baduk) problem collection, part 2 (557 problems).

Topics: life and death (shikatsu), life-and-death problems (tsumego), tesuji, capturing race (semeai), fighting techniques, capturing stones, escaping, making life, ko fights, curiosities, attack, defence, making shape, rare tesuji.

Difficulty: 5 kyu – 6 dan.

Source: a Chinese Weiqi (Go, Baduk) problem site.

Section contents: [page 1] [page 2] [page 3] [page 4] [page 5] [page 6] [page 7] [page 8] [page 9] [page 10] [page 11] [page 12] [page 13] [page 14] [page 15] [page 16] [page 17] [page 18] [page 19] [page 20] [page 21] [page 22] [page 23] [page 24] [page 25] [page 26] [page 27] [page 28]


Classical Weiqi (Go, Baduk) problem collection, part 3 (381 problems).

Topics: life and death (shikatsu), life-and-death problems (tsumego), tesuji, capturing race (semeai), fighting techniques, capturing stones, escaping, making life, ko fights, curiosities, attack, defence, making shape, rare tesuji.

Difficulty: 5 kyu – 6 dan.

Source: a Chinese Weiqi (Go, Baduk) problem site.

Section contents: [page 1] [page 2] [page 3] [page 4] [page 5] [page 6] [page 7] [page 8] [page 9] [page 10] [page 11] [page 12] [page 13] [page 14] [page 15] [page 16] [page 17] [page 18] [page 19] [page 20]


Problems on refuting trick plays (hamete) (80 problems).

Topics: trick plays (hamete), tesuji, countering hamete, principles of making shape, trick moves, refuting hamete, joseki.

Difficulty: 5 kyu – 3 dan.

Source: unknown.

Section contents: [page 1] [page 2] [page 3] [page 4]


Problem collection by Ieda Ryuji (148 problems).

Topics: life and death, shikatsu, tsumego, tesuji, capture, making life.

Difficulty: 20–8 kyu.

Source: the problem collection by Ieda Ryuji (Japan).

Section contents: it consists of two parts.

Capturing problems (90 problems). [page 2] [page 3] [page 4] [page 5]

Making life problems (58 problems). [page 2] [page 3]


Fighting tactics and tesuji problems (80 problems).

Topics: tesuji, fighting tactics, capturing stones, saving stones, connecting, counterattack, Go technique, ladders (shicho), capturing race (semeai).

Difficulty: 5 kyu – 2 dan.

Source: the book "Fighting Tactics" by Yoshio Ishida.

Section contents: [page 1] [page 2] [page 3] [page 4]


30 tesuji problems from Kido magazine.

Topics: tesuji, fighting tactics, capturing stones, saving stones, connecting, counterattack, Go technique, ladders (shicho), capturing race (semeai).

Difficulty: 8–3 kyu.

Source: Kido magazine.

Section contents: [page 1] [page 2]


180 life-and-death problems (tsumego) by Yasuo Koyama.

Topics: life and death (shikatsu), life-and-death problems (tsumego), tesuji.

Difficulty: 5 kyu – 3 dan.

Source: the collection of elegant studies "180 Tsumego" by Yasuo Koyama.

Section contents: the collection consists of three parts.

Capturing a group of stones. [page 2][page 3][page 4]

Starting a ko fight. [page 2]

Making life as a group. [page 2][page 3][page 4]


Maeda’s entertaining life-and-death problems (90 problems).

Topics: life and death (shikatsu), life-and-death problems (tsumego), tesuji, capture, making life, ko fights, capturing race (semeai).

Difficulty: 5 kyu – 3 dan.

Source: the classic collection "Tsukai Maeda no tsumego" ("Maeda’s entertaining problems").

Section contents: [page 1] [page 2] [page 3] [page 4] [page 5]


Classical Weiqi (Go, Baduk) problem collection Qijing Zhongmiao.

Topics: life and death, shikatsu, tsumego, tesuji, capture, making life.

Difficulty: 3 kyu – 5 dan.

Source: the Classical Weiqi (Go, Baduk) problem collection Qijing Zhongmiao. Only the small part of that collection which came with solutions is published here.

Section contents: [page 1] [page 2] [page 3] [page 4] [page 5]


Problems on Go strategy (750 problems).

Topics: opening (fuseki), middle game (chuban), making shape, joseki, strategic principles of play, strategy, choice of move, life and death, tesuji.

Difficulty: 5 kyu – 4 dan.

Source: a computer program.

Section contents: the collection consists of three parts, 250 problems in each.

Go strategy problems, part 1. [page 2] [page 3] [page 4] [page 5] [page 6] [page 7] [page 8] [page 9] [page 10] [page 11] [page 12] [page 13]

Go strategy problems, part 2. [page 2] [page 3] [page 4] [page 5] [page 6] [page 7] [page 8] [page 9] [page 10] [page 11] [page 12] [page 13]

Go strategy problems, part 3. [page 2] [page 3] [page 4] [page 5] [page 6] [page 7] [page 8] [page 9] [page 10] [page 11] [page 12] [page 13]


A playing-strength test (kyu–dan) of 100 problems.

Topics: test, choosing between variations, strategy, tactics, opening (fuseki), middle game (chuban), endgame (yose), life and death (shikatsu), life-and-death problems (tsumego), tesuji, fighting, capturing race (semeai), seki.

Difficulty: 5 kyu – 5 dan.

Source: unknown.

Section contents: [page 1] [page 2] [page 3] [page 4] [page 5] [page 6]


Playing-strength tests (25 problems in 5 parts).

Topics: test, choosing between variations, strategy, tactics, opening (fuseki), middle game (chuban), endgame (yose), life and death (shikatsu), life-and-death problems (tsumego), tesuji, fighting, capturing race (semeai), seki.

Difficulty: 5 kyu – 5 dan.

Source: the "Choose the next move" test series from Go Review magazine.

Section contents:

Rank test, part 1.

Rank test, part 2.

Rank test, part 3.

Rank test, part 4.

Rank test, part 5.


Life-and-death problems (tsumego) (1500 problems in three parts).

Topics: life and death (shikatsu), life-and-death problems (tsumego), tesuji, defence, making life, capture.

Difficulty: 20–8 kyu.

Source: a program.

Section contents: the collection is divided into 3 parts.

Life-and-death problems (tsumego), part 1. [page 2] [page 3] [page 4] [page 5] [page 6] [page 7] [page 8] [page 9] [page 10] [page 11] [page 12] [page 13] [page 14] [page 15] [page 16] [page 17] [page 18] [page 19] [page 20] [page 21] [page 22] [page 23] [page 24] [page 25]

Life-and-death problems (tsumego), part 2. [page 2] [page 3] [page 4] [page 5] [page 6] [page 7] [page 8] [page 9] [page 10] [page 11] [page 12] [page 13] [page 14] [page 15] [page 16] [page 17] [page 18] [page 19] [page 20] [page 21] [page 22] [page 23] [page 24] [page 25]

Life-and-death problems (tsumego), part 3. [page 2] [page 3] [page 4] [page 5] [page 6] [page 7] [page 8] [page 9] [page 10] [page 11] [page 12] [page 13] [page 14] [page 15] [page 16] [page 17] [page 18] [page 19] [page 20] [page 21] [page 22] [page 23] [page 24] [page 25]


The Chinese classical problem collection Xuanxuan Qijing (XXQJ).

Topics: life and death (shikatsu), life-and-death problems (tsumego), tesuji.

Difficulty: from 3 kyu upwards.

Source: the internet

Section contents: [page 1] [page 2] [page 3] [page 4] [page 5] [page 6] [page 7] [page 8] [page 9] [page 10] [page 11] [page 12] [page 13] [page 14] [page 15] [page 16] [page 17] [page 18]


Problems on how much an endgame (yose) move is worth.

Topics: endgame (yose), tesuji.

Difficulty: 10 kyu and above.

Source: book

Section contents: [page 1] [page 2] [page 3] [page 4] [page 5] [page 6]


Problems on playing the endgame (yose) correctly.

Topics: endgame (yose), tesuji.

Difficulty: 10 kyu and above.

Source: book

Section contents: [page 1] [page 2] [page 3]


Endgame (yose) tesuji problems.

Topics: endgame (yose), tesuji.

Difficulty: 10 kyu and above.

Source: book

Section contents: [page 1] [page 2] [page 3] [page 4] [page 5] [page 6]


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